![]() The last frame of the bounce animation is the exact same frame as the start of the idle animation, which is what alerted me to the fact it was ending 1 frame earlier than it should. ![]() The 'bounce' triggers correctly, but when changing back to 'idle' it seems to do so 1 frame early, so the object ends up in the 'idle' state/animation but still "squashed" slightly from the end of the 'bounce' animation. The objects starts in 'idle' and when I press a key it changes to the 'bounce' animation, which upon completion I set back to 'idle' in the Animation End event. 'jump': circle scaled a little down on y to simulate a "squash" and then bounces up, comes down, squashes on landing and returns to the normal 'idle' position (perfectly round circle) 'idle': circle scales on x/y to give an idle movement. This time I have a simple circle/ball, again with 2 animations: 'idle' and 'bounce'. ![]()
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